Monday, September 30, 2019

Objectives of a School simularities to other organisations

Schools, like any other organisations, are aggregations of interconnected human and non- human resources working together to accomplish a common end within structured relationships. But they differ from any other industrial, commercial, governmental or military organisation as it require a alone manners of leading, ways of thought and an attack to disposal. This is because the mission of schools is non to increase net incomes but to raising and develop people to go to the full functional persons foster the acquisition, personal growing and development of all participants, the staff and the pupils.Literature reappraisalOrganizational Behaviors and saying the relevancy in today ‘s contextA school is a universe in which people live, grow and work. Like any other societal organisation, the universe of school has power, construction, logic and values. The behaviour of people at work in a school, separately every bit good as group is non simply a contemplation of their single alone personalities but is strongly molded and molded by the societal norms and outlooks of the civilization that prevail in the organisation. Therefore the person and societal influence creates alone organisational behaviour of people in the school organisation. A school is an extraordinary powerful environment which form and mold behaviour of the people through its civilization and clime. This web of interactions between people and the organisation and its deductions for leading is determining the behaviour of people at work in educational organisations. The ends of any educational organisation are academic accomplishment, effectual work wonts, civic values, societal behaviour, self esteem and self trust. In order to accomplish the ends of schooling, the outlooks that instructors have for the accomplishments of pupils, the relationships between pupils and instructors, the motive of pupils, clip spent on instruction and acquisition and the equal relationships affairs. Besides how schools are managed, how pupils are grouped, how parents and the community are involved, how work is assigned and the determinations made in school. The widespread credence as the preferable manner for exerting control and coordination in schools is the bureaucratic mechanism. The present twenty-four hours acceleration in the development of engineering, political relations, economic sciences and society has by and large left stiff bureaucratisms staggering and unresponsive. To boom in today ‘s quickly changing universe, schools must nimble, adaptative to alter and invariably germinating ( Peter Senge – a learning organisation ) . They are non merely adaptable to new challenges emerging in the universe but are besides adaptable to the worldwide rise in outlooks for increased democracy, personal freedom, single regard and self-respect and chances for self- fulfilment. Administrators who tactically or explicitly embrace the non bureaucratism affect a good trade of persuading. The instructors who are underlying behavior form of theory X or Y who are in the non bureaucratic environment Theory Ten Theory Yttrium Needed to be belonged, liked and respected. Want to experience utile to the school and tend to corporate volitionally and to follow with school, section and unit ends if the above demands are fulfilled. In add-on to the demands of theory X, desire to lend efficaciously and creatively to the achievement of worthwhile aims. Majority are capable of exerting far more inaugural, duty and creativeness than their present work fortunes allow. Administrators ‘ basic undertaking is to do each instructor believe that they are utile and of import portion of the squad. They should be willing to explicate determinations and discuss instructors ‘ expostulations. Besides to affect instructors in planning and determination devising. Teachers should be encouraged to exert self way and ego control Administrator works to bring out the originative resources of the instructors. Teachers participate in determination devising and develop. Information is shared and instructors involve in determination devising. This helps to increase the demand of belongingness and single acknowledgment. It will increase the morale and cut down opposition to formal authorization. Administrators and instructors make usage of the full scope of experience, penetration and originative ability to better the public presentation in school. Accomplishment of aims will increase the self-control and self way. Schools in the island were officially introduced during the colonial epoch. Education is largely delivered through a spiritual background, either through temples or the church. The priests followed the regulations defined through the faith to set single behaviour. Many described such schools as oppressive. But traditionally such schools emphasized powerful societal norms and outlooks that support and wages such behaviour. The norms of such schools discourage behaviour that inquiries the established the order and proposes alterations. With the educational reform in 1947, schools in the state were managed under one organic structure known as Education section of Sri Lanka and new theories and constructs of instruction being introduced to the school web. In order to understand the acquisition abilities and features of kids and grownups in the educational environment, behavioural psychological science applied theories of development. B.K Skinners ‘ methodological analysis of behaviourism had hence embraced by instructors and they used the programmed instructions, scripted instruction, diagnostic-prescriptive instruction and behavior alteration in learning. Educationists decide on ends ( marks ) , all right supports to bring forth those responses ( lesson programs ) , a plan that will bring forth the coveted behaviours ( category room activity ) and eventually mensurate the support methods ( tests, all schoolroom, term and public ) and alter them carefully ( twelvemonth terminal reappraisal and preparation Sessi onss ) . These methods are non developed to â€Å" develop the head † but to set up the very behaviours which are to be taken to be grounds of acquisition. The pupils learn in such an environment retained the cognition and accomplishments they learn in school and so applied in state of affairss in existent life. Therefore unlike in the colonial instruction system, there were 1000s of people adding into the work force every twenty-four hours. They retained a ample sum of the cognition for many old ages and mastered that cognition. For the last decennary or so Sri Lankan authorities instruction system, including the universities were based on behaviourism and as a consequence, there are 1000s of unemployed school departers and alumnuss who are unable to suit into the current competitory market. As a consequence Educationists considered the cognitive psychological behaviour ( Chomsky ) had adopted the method of learning which will authorise the critical thought and originative thought ( with 2009 course of study alterations ) . This is besides the construct of left- encephalon and right-brain orientation of thought. Cognitive psychological science has a batch of impact on the pattern of learning and larning in the schoolroom. The results are emphasized and the solutions are being motivated to be reached by the pupils in assortment of ways. The schoolrooms are now larning environments which promote survey accomplishments, societal accomplishments, job resolution and organisational accomplishments along with the capable affair command. The instructors create motivated schoolroom environments harmonizing to Weiner and the expression for self- regard, when pupils show internal/ability property, supplying challenges to larn and developing them to keep self – regard when fa ilures occur. When they show internal/effort property to hold high outlooks for success as they will remain motivated in malice of impermanent reverses. There are assortments of specific actions that the instructors are in the ways and agencies of ways to increase motive in schoolroom undertakings. The intrinsic motive to be practiced through explicating or demoing why larning a peculiar content or accomplishment is of import, create and maintain wonder, supply a assortment of activities and centripetal stimulations, provide games and simulations, set ends for acquisition, associate larning to student demands and assist pupil develop program of action and the extrinsic motive through supplying clear outlooks, giving disciplinary feedback and providing wagess. The outlooks of a instructor in such an environment demands the instructors to alter radically with the technological alterations the passage of inactive acquisition content to electronic integrative tools. The instructor ‘s function remained mostly as a facilitator at the same clip to be a co-learner in technological cognition and accomplishments. The current demand from a instructor is to hold are, hypertext transfer protocol: //thejournal.com/articles/2008/06/30/the-future-of-instruction-teacher-as-colearner.aspx # Learning and creativeness – instructors use capable affair expertness to ease and animate creativeness in pupils, including ingeniousness, job resolution and reflecting through the usage of digital tools collaborative tools and co-learning experiences. # Assessment – Use appraisals for ratings so that the pupils set their ain ends for acquisition, engage in individualized acquisition and are evaluated based on multiple, varied formative and summational appraisals aligned with content and engineering criterions. # Digital age skills – instructors exhibit eloquence in digital tools, engage on a regular basis in engineering – based coaction and usage information resources to back up research and acquisition. # Digital citizenship: Teachers promote â€Å" safe, legal, and ethical usage of digital information and engineering, † promote etiquette, and work to further a planetary position in pupils # Professional development: Educators adopt a theoretical account of womb-to-tomb acquisition and exhibit professional leading through engagement in larning communities, rating of research into the latest digital tools for instruction, parts to the â€Å" effectivity, verve, and self-renewal of the instruction profession, † and presentation of leading in instruction engineering. The ministry of Education with NSB and selected providers took enterprises to supply Personal computers for instructors at a sensible monetary value through Teacher PC Drive plan and to supply developing through reputed private institutes such as IDM Computer Studies and Gateway in 2006. The ‘Innovative Teachers National Competition 2008 ‘ conducted by the Ministry of Education ‘s Secondary Education Modernization Project ( SEMP ) II and Microsoft Sri Lanka assessed the advancement of this plan. In â€Å" The Skills for life † launched in 2009, provides specialised plans for instructors in Sri Lankan instruction system plays a critical function in this scenario. Programs such as ICDL, CTP straight on ICT making and LTCC, IPICT as an instruction tool for non ICT instructors. hypertext transfer protocol: //www.skillsforlife.lk/index.php? option=com_contentHYPERLINK â€Å" hypertext transfer protocol: //www.skillsforlife.lk/index.php? option=com_content & A ; view=article & A ; id=9 & A ; Itemid=16 † & amp ; HYPERLINK â€Å" hypertext transfer protocol: //www.skillsforlife.lk/index.php? option=com_content & A ; view=article & A ; id=9 & A ; Itemid=16 † view=articleHYPERLINK â€Å" hypertext transfer protocol: //www.skillsforlife.lk/index.php? option=com_content & A ; view=article & A ; id=9 & A ; Itemid=16 † & amp ; HYPERLINK â€Å" hypertext transfer protocol: //www.skillsforlife.lk/index.php? option=com_content & A ; view=article & A ; id=9 & A ; Itemid=16 † id=9HYPERLINK â€Å" hypertext transfer protocol: //www.skillsforlife.lk/index.php? option=com_content & A ; view=article & A ; id=9 & A ; Itemid=16 † & amp ; HYPERLINK â€Å" hypertext transfer protocol: //www.skillsforlife.lk/index.php? option=com_content & A ; v iew=article & A ; id=9 & A ; Itemid=16 † Itemid=16 Photo caption: Kithsiri Abeysinghe – Nikawewa Dewanampiyatissa Central College, Chithrangani Karunasekera – Katuwana National School, Premawathie Henayalage- Project Manager, Department of Education North Central Province, Ranjith Tharukaratne – Sujatha Balika Maha Vidyalaya hypertext transfer protocol: //www.digit.lk/09_sept_slteachers The instruction leader inevitableness faces a calling in which new resilient responses are invariably required to run into the challenges that will ineluctably and unremittingly originate in the hereafter. These challenges are likely to happen in rhythms as they have for over a century. The jobs that seem overvelming to us now will in clip recede into the background as new an seemingly more demanding challenges emerge in the hereafter. In position of this dogged patterned advance, educational leaders non merely necessitate to develop responses to the urgencies of the minute but besides to develop a set of values, beliefs and principals to steer them in developing effectual schemes and actions in the unsure hereafter. Take together these values, beliefs and principals cast and determine the educational leaders vision of what the school ought to be like the way in which it should be traveling, and the terminal province for which it should be like, the way in which it should be travelin g and the terminal province which it should be endeavoring. A nucleus component in such vision

Internet Addiction

Internet Addiction The use of the Internet on school campuses and in society has increased dramatically in recent years. Whereas the academic use of the Internet is primarily intended for learning and research, the Internet is primarily intended for learning and research. However, from time to time, cases of over involvement with the Internet have been observed on different campuses. The internet is not a habit. It’s an indelible feature of modern life. Internet Addiction Disorder (IAD) was originally proposed as a disorder in a satirical hoax by Ivan Goldberg, M. D. , in 1995. He took pathological gambling as diagnosed by the Diagnostic and Statistical Manual of Mental Disorders (DSM- IV) as his model for the description of IAD. It is not however included in the current DSM as of 2009. IAD receives coverage in the press and possible future classification as a psychological disorder continues to be debated and researched. Online Activities which, if done in person, would normally be considered troublesome, such as compulsive gambling or shopping, are sometimes called net compulsions. Others, such as reading or playing computer games, are troubling only to the extent that these activities interfere with normal life. Supporters of disorder classification often divide IAD into subtypes by activity, such as excessive viewing of pornography, overwhelming and excessive gaming, inappropriate involvement in online social networking sites or blogging, and internet shopping addiction. One counter argument is that compulsive behaviors may not themselves be addictive (http://en. wikipedia. rg/wiki/Internet_addiction_disorder). In some respects, addictive use of the Internet resembles other so-called â€Å"process† addictions, in which a person is addicted to an activity or behavior rather than a substance (mood-altering drugs, tobacco, food, etc). People who develop problems with their Internet use may start off using the Internet on a casual basis and then progress to using the technology in dysfunctional ways. Many people believe that spending large amounts of time on the Internet is a core feature of the disorder. The amount of time by itself, however, is not as important a factor as the ways in which the person’s Internet use is interfering with their daily functioning. Use of the Internet may interfere with the person’s social life, school work, or job-related tasks at work. In addition, cases have been reported of persons entering to be a patient with that disorder in order to get attention or sympathy. Treatment options often mirror those for other addictions. Although only a limited amount of research has been done on this disorder, the treatments that have been used appear to be effective (http://www. inddisorders. com/Flu-Inv/Internet-addiction-disorder. html). Dr. Goldberg pointed out two main characteristics of IA: using the Internet leads to constant distress; and damages physical, interpersonal, social status. People believe IA is just like the drug or cigarette addiction, but the psychiatrists believe it’s just like the gaming addiction. About 83 million Americ ans were connected to Internet in August 1999, by the year 2000 the number of those increased by 12 million. As the number of internet users’ increase, the number of internet addicts increases, and problems it causes. It is a disaster, because we only know a very few about the true nature of the internet addiction and treatment methods. According to statistic research every second internet user is an internet addict, they spend their lives at chats, forums, online games and other internet services. They cut their words and sentences to a couple of letters like AFK, BB, and MU, to save the time for internet searching. The majority of internet addicts are teenagers; people that are just have started their life, which need to stay outdoors as long as it is possible to grow up strong, smart and intelligent. But they spent their time sitting in front of the gleaming monitor, talking to virtual friends about the virtual problems of virtual people whom they have never even seen with their own eyes, and probably never will. They recognize the world through Internet information, written by faceless someone for faceless anyone. When they need a book they never go to library, instead they go to Yandex or Google, write the name of the author and the novel they need and here you go, the digital copy of eternal Dostoevsky’s â€Å"Idiot† minimized from a hundreds of pages to a couple of kilobytes. The glimmer of the monitor leads to the visual impairment, anorexia. Coffee, that helps internet users to keep their selves vigil, causes the stomach upset. It’s an irreversible process that changes the whole nature of human psychic and physic. As you can see the internet addiction is an extremely dangerous disease, and it’s very important to know how to recognize it, in order to help and save those you care about (http://www. thelanaddiction. com/index. html). According to Grohol (1999), si ce the aspects of the Internet where people are spending the greatest amount of time online has to do with social interactions, it would appear that socialization is what makes the Internet so â€Å"addicting†. That’s right—plain old hanging out with other people and talking with them. Whether it’s via e-mail, a discussion form, chat, or a game online (such as MUD), people are spending this time exchanging information, support, and chit-chat with other pe ople just like themselves. Would we ever characterize any time spent in the real world with friends as â€Å"addicting†? Of course not, teenagers talk on the phone for hours on end, with other people they see every day! Do we say they are addicted to the telephone? Of course not, people lose hours at a time, immersed in a book, ignoring friends and family, and often not even picking up the phone when it rings. Do we say they are addicted to the book? Of course not, if some clinicians and researchers are now going to start defining addiction as social interactions, then every real-world social relationship we have is an addictive one. Also, in potential explanations for pathological use, Young (1996) initiated telephone surveys to formally study pathological Internet use (PIU) based upon modified criteria of Pathological Gambling defined in the DSM-IV (American Psychiatric Association, 1995). Case studies showed that Dependents classified used the Internet an average of thirty-eight hours per week for non-academic or non-employment related purposes which caused detrimental effects such as poor grade performance among students, discord among couples, and reduce work performance among employees. This is compared to non-addicts in this study who used the Internet an average of eight hours per week with no significant consequences reported. Subsequent research on PIU based upon a self report determination of addiction was conducted utilizing online survey methods. Brenner (1996) received 185 responses in one month to his online survey regarding behavior patterns associated with the Internet. His survey showed that 17% used the Internet more than 40 hours per week, 58% said that others had complained about their excessive net usage, and 46% indicated getting less than 4 hours of sleep per night due to late night log ins. Egger (1996) received 450 responses to his online survey. Self-professed addicts in this study often looked forward their next net session, felt nervous when offline, lied about their online use, easily lost track of time, and felt the Internet caused problems on their jobs, finances, and socially. Steve Thompson (1996) developed the â€Å"McSurvey† which yielded 104 valid responses. Among respondents to his online survey, 72% felt addicted and 33% felt their internet usage had a negative effect on their lives. Surveys conducted on college campuses (Morhan-Martin, 1997; Scherer, 1997) also supported that students suffered significant academic and relationships impairment due to excessive and uncontrolled Internet usage. Formal Computer/Internet addiction treatment centers have been established at such clinical setting as Proctor Hospital in Peoria, Illinois and Harvard affiliate McLean Hospital in response to the serious impairment caused by PIU. The Internet itself is a term which represents different types of functions that are accessible online. Therefore, before discussing addictive nature of the Internet, one must examine the types of applications being used. When dependents were asked â€Å"What applications do you most utilize on the Internet? †, 35% indicated chat rooms, 28% MUDs, 15% News groups, 13% E-mail, 7% WWW, and 2% Information Protocols (e. g. gopher, ftp, etc. ). Upon examination, traditional information protocols and Web pages were the least utilized among Dependents compared to over 90% of respondents who became addicted to the two way communication functions: chat rooms, MUDs, news groups. Or e-mail. This makes the case that the database searches, while interesting and often times time-consuming are not actual reasons Dependents become addicted to the Internet. Chat rooms and MUDs were the two most utilized mediums which both allow multiple online users to simultaneously communicate in real time; similar to having a telephone conversation except in the form of typed messages. Over 1,000 users can occupy a single virtual area. Text scrolls quickly up the screen with answers, questions, or comments to one another. Privatized messages are another available option which allows only a single user to read message sent. Multi-user Dungeons, more commonly known as MUDs, differ from chat rooms as these are an electronic spin off the old Dungeon and Dragons games where players take on character roles. There are literally hundreds of different MUDs ranging in themes from space battles to medieval duels. In order to log into a MUD, a user maidens or buys weapons in a make believe role playing game (http://www. healthyplace. com/addictions/center-for-internet-addiction-recovery/what-makes-the-internet-addictive/menu-id-1105/page-2/). The initial idea behind the internet started in 1961. However, in 1993 the Internet experienced one of its largest growths and today is accessible and used by people everywhere in the world (http://www. teen-beauty-tips. com/internet-addiction. html). 21st century is distinguished with the high rate of business person. High rate of technical progress demands from us quick reaction on external changes of the world, economy and the way of life. Things that are urgent today become totally unnecessary tomorrow, so it takes much time and powers to keep in line. This constant wild race for new information, new welfare, and for being first leaves us no time for normal life, for going out with our friends, visiting the libraries, visiting our relatives, reading books, news papers, watching films, not only news. We have no time for all that, but we still have a desire to get it, so we’re looking for ways to get it with the minimal loss of time and maximal grant of pleasure. Modern science made it possible. Our dreams became true, we can buy books, films, cloth, visit different countries and our relatives, and reach our friend from the far away without leaving our flats, even without leaving our chairs. We have an Internet. With the help of internet we fill the emptiness inside us, we compensate the lack of communication and attention we need. Internet saves us from the loneliness we feel. We spend too much time working hardly so we have no strength for our pleasures. But we always have time and strength for internet, because it’s fun, informative and easy, it relaxes us. Therefore, it’s just a one side of the medal. With the lapse of time it becomes integral part of our life, you keep thinking about persons you met there, and you have no other connection with, and you’re dying to chat with them again. That’s how it starts. You may say its okay to care about someone, about your friends, and there’s nothing terrible they are just words at the contact list if behind them are real people, people you care about. Of course there’s nothing terrible, if it’s just like you say, but just for a minute try to think over, try to remember lust 6 months of your life. First you used internet to communicate with your friends because you were too exhausted to go out and had no time, but now, I bet, you missed a number of opportunities to go out with your friends in a favor of internet communication, don’t you? I also bet that first there were only those you know in real life at your contact list, and now the number of those hardly reaches 20%. Psychiatrists says that those who are not addict use internet only in order to find necessary information and keep in touch with their friends they knew before, but the addicts constantly surfing internet, without any important reason and multiplies the number of virtual friends they’ve never met in the real life, and never will. Thus, internet is very attractive for person as a way of escaping from the reality through the anonymous interactions, which gives an opportunity to express oneself without risk of being ridicule or misunderstood. It’s an opportunity to bring to life some fantasies and desires with a feedback, and, of course, unlimited access to the information, so called informational necrosadism (http://www. thelanaddiction. com/the_origin_of_internet_addiction. html). The term â€Å"addiction† is borrowed from psychologist’s lexicon, to stress that internet attachment is a problem; it’s not just a hobby or the way to spend time and communicate, and it’s a serious disorder of mind and psychic. Internet is very attractive for teenagers as it’s totally anonymous. Teenagers often have an inferiority complex because of their appearance or other criteria’s, and internet gives them an opportunity to find soul mates, someone to share their feelings and pain with. First it helps them not to feel lonely, but in time it turns them to hermit, and they lose their connection with real world, and may even become maniacs. Some scientists distinguish 5 types of Internet Addiction: Pornography Online games Online Gambling Online Shopping Chat rooms/Virtual dating addiction (http://www. thelanaddiction. com/types_of_internet_addiction. html). Over the past few decades, an immense industry for the production and consumption of pornography has grown, with the increasing use of the VCR, the DVD, and the Internet, as well as the emergence of social attitudes more tolerant of sexual portrayals. Performers in pornography are referred to as pornographic actors (or actresses), or the more commonly known title â€Å"porn star† and are generally seen as qualitatively different from their mainstream counterparts. Amateur pornography has become widely popular and generally distributed via the Internet for free (http://en. wikipedia. org/wiki/Pornography). The second addiction is online games. Online games is defined as a common cause if computer addiction. It is consist of multi-player games via the internet. This is where the player assumes a character in the game and plays against other people from all around the world. There are many internet games on the market and some of them have millions upon millions of players worldwide. The majority of the players involved enjoy just a casual game after school, work, or at weekends. A minority, however, have become so addicted, and alarmingly so, that they are spending upwards of 12 hours per day playing the game they are addicted to. Reports have come in that some people have been playing around the clock and not eating or sleeping for days and days because they do not want to leave the computer and the character they are pretending to be (http://ezinearticles. com/? Types-of-Computer-Addiction&id=551846). Moreover, the rising of Flash and Java led to an Internet revolution where websites could utilize streaming video, audio, and a whole new set of user interactivity. When Microsoft began packaging Flash as a pre-installed component of IE, the Internet began to shift from data/information spectrum to also offer on-demand entertainment. This revolution paved by the way for sites to offer games to web surfers. Some online multiplayer games like World of War craft, Final Fantasy XI and Lineage II charge a monthly fee to subscribe to their services, while games such as Guild Wars offer an alternative no monthly fee scheme. Many other sites relied on advertising revenues from on site sponsors, while others, like RuneScape, let people play for free while leaving the players the option of paying, unlocking new content for the members. After the dot-com bubble burst in 2001, many sites solely relying on advertising revenue dollars faced extreme adversity. Despite the decreasing profitability of online gaming websites, some sites have survived the fluctuating and market by offsetting the advertising revenue loss by using the content as a cross-promotion tool for driving web visitors to other websites that the company owns. The term online gaming in many circles is being strictly defined to describe games that do not involve wagering, although many still use the term online gaming synonymously with online gambling (http://en. wikipedia. org/wiki/Online_game). The third one is, online Gambling. These are possibly the most damaging of all computer addictions. These millions of dollar a year businesses make their money by sucking addicts of their money. The thrill of possible winning by gambling is very real and has never been easier since the onset of online casinos and other forms of online gambling. Serious debts have been incurred by these computer addicts. Some have even lost everything, their family, homes, possessions, and even more extreme, their lives. There are organizations that specifically deal with this kind of computer addiction and they have helped many thousands of people to get rid of this damaging addiction and have been able to give advice on helping to pull their lives back together again (http://ezinearticles. com/? Types-of-Computer-Addiction&id=551846). There are 4 types of Online gambling, these are, online casinos, online sports betting, online bingo and mobile gambling. There are a large number of online casinos, in which people can play casino games such as roulette, blackjack, pachinko, baccarat and many others. These games are played against the â€Å"house†, which makes money due to the fact that the odds are in its favor. Online Sports Betting, bookmakers, spread betting firms and betting exchanges offer a variety of ways to wager over the Internet on the results of sporting events, the most popular being fixed-odds gambling. Online bingo is the game of bingo played on the Internet. Global betting and Gaming consultants estimates the global gross gaming yield of bingo was $0. billion USD in 2006; they forecast it will grow to $1. 0 billion USD by 2010. Unlike balls used in regular bingo halls, online bingo sites use a random number generator. The online bingo play works almost exactly like playing online poker or online casino games with everything being virtual. Most bingo halls also offer links to online poker and casino offerings. One notable feature of online bingo is the chat functionality. Successful online bingo sites foster a sense of community and interaction between players. And lastly, mobile gambling, it refers to gambling done on a remote wirelessly connected device. These devices can include wireless tablet PC’s, mobile phones and other non traditional mid-level networked computing devices. Some online casinos and online poker card rooms offer mobile options. (http://en. wikipedia. org/wiki/Online_gambling). The Fourth internet addiction is online shopping, in this kind of addiction comes in the form of many kinds. There is the person who is addicted to buying items from the many online shops. Then there is the person who is addicted to auction type buying. Either one could put a person in debt in a matter of seconds. Just one click the mouse could take money from their credit card and rack up enormous debts. This type of addiction usually starts with small purchases and paying with their credit card. Many small purchases of this kind then add up to many thousands of dollars. The thrill of bidding on an item in an online auction and then overbidding just to win the item (which they may not really want anyway) does cause addiction. Once the item has been bid on and won, a contract has been entered into. A very easy addiction to get into but very hard to get out once the debt has set in (http://ezinearticles. om/? Types-of-Computer-Addiction&id=551846). Furthermore, online shopping is the process of buying goods and services from merchants who sell on the Internet. Since the emergence of the World Wide Web, merchants have sought to sell their products to people who surf the Internet. Shoppers can visit web stores from the comfort of their homes and shop as they sit in front of the computer. Consumer s buy a variety of items from online stores. In fact, people can purchase just about anything from companies that provide their products online. Books, clothing, household appliances, toys, hardware, software, and health insurance are just some of the hundreds of products consumers can buy from an online store (http://www. wisegeek. com/what-is-online-shopping. htm). (http://ezinearticles. com/? Types-of-Computer-Addiction&id=551846). Also, Virtual Dating Addiction is a disease of outsiders. One can’t find person with the same interests, passions or views in real life, among schoolmates, so he is looking for them at chats, forums, ICQ. On the one hand it’s normal, it helps not to become a self-contain hermit, but on the other hand person lose connection with the real life. He or she has no need in it anymore, one already have a true friends, who cares they’re just a letters and symbols if they are soul-mates, but in a few month we have the same problem – teenager becomes a hermit (http://www. thelanaddiction. com/types_of_internet_addiction. html). One symptom of Internet addiction is excessive time devoted to Internet use. A person might have difficulty cutting down on his or her online time when they are threatened with poor grades or loss of a job. There have been cases reported of college students failing courses because they would not take time off from Internet use to attend classes. Other symptoms of addiction may include lack of sleep, fatigue, declining grades or poor job performance, apathy, and racing thought. There may also be a decreased investment in social relationships and activities. A person may lie about how much time was spent online or deny that they have a problem. They may be irritable when offline, or angry toward anyone who questions their time on the Internet (http://www. minddisorders. com/Flu-Inv/Internet-addiction-disorder. html). Skipping meals. When you skip a meal just because you’re enjoying what you are doing in front of the computer, your body reacts with what I like to call â€Å"famine mode†. What I mean by that is that our internal workings tell us that we need food to survive, and if we don’t have it we must find it quickly. Even though we, ourselves, know that we can go at anytime of the day to get nutrients. Human nature hasn’t evolved in such a way that we don’t have primal human instincts and going too long without food makes us eat way too much at the next opportunity. Any food that we do eat, after skipping a meal, will be stored as fats so that in the even of another skipped meal (famine) we will be able to fall back on that stored fat for survival. The problem with this stored fat is that we never reach the point that we can burn it off, so it translates on the scales in excess weight. There are three major consequences of skipping a meal: Poor Performance, Foggy Head and Binging (calorie loading). However, stress is another contributor to people skipping meals. Stress hormones can actually stop the feeling of â€Å"hunger†. This doesn’t mean that your body isn’t starving for nutrients (http://www. inchesweightloss. com/index. php? option=com_content&view=article&id=85:skipping-meals-is-never-a-good-idea&catid=12:blog&Itemid=82). Working with computers can sometimes be stressful. And dealing with computer stress is really no different than dealing with any other type of stress in life. The more you understand and focus upon the underlying causes computer stress, the better you will fare in trying to cope with it. There are ten (10) common causes of computer related stress: Failing to Anticipate Problems Trying to Get by on the Cheap Failing to Ask for Help Failing to Relate to Stress as Feedback Trying to Cut Corners Unrealistic Expectations Beating Up On Yourself Unnecessarily Conflicts with Other People Failing to Do Your Homework and Compromising Your Own or Other’s Integrity http://stresscure. com/hrn/common. html). Stress symptoms commonly include a state of alarm and adrenaline production, short-term resistance as a coping mechanism, and exhaustion, as well as irritability, muscular tension, inability to concentrate and a variety of physiological reactions such as headache and elevated heart rate (http://en. wikipedia. org/wiki/Stress_(biology))) ). Backache is one of the most common ailments prevalent today. Sedentary living habits, hazardous work patterns and psychological conditions associated with emotional stress, which bring about spasm of the muscles, cause backaches. As the back bears the weight of the entire body, overweight persons feel the strain on the back when they have to carry an extra load. In most cases of backache, the pain is usually felt either in the middle of the back or lower down. It may spread to both sides of the waist and the hips. In a condition of acute pain, the patient is unable to move and is bedridden. About 90% of backache patients suffer from what is called cervical and lumbar spondylosis. It is a degenerative disorder in which the different vertebrae adhere to each other through bony unions. As a result of this, the spine loses its flexibility (http://www. ome-remedies-for-you. com/remedy/Backache. html). On the other hand, Internet Dependency is also one of the signs or symptoms of being an internet addict. Internet Dependency is a term for excessive use of the Internet to the detriment of one’s physical, psychological, social, or vocational well- being. The majority of Americans and virtually all college stud ents now use the Internet as a source of information and entertainment on at least an occasional basis. Most use it on a regular basis without becoming dependent upon it. However, for some, involvement on the internet begins to have serious, negative consequences. When such consequences are minimized or ignored while Internet use increases, Internet dependency is occurring. Excessive Internet use may revolve around chat rooms, pornography; database searches; blogging; gambling; gaming; shopping; or any number of other online activities. As of 2005, it is estimated that 6% of users are Internet dependent. Being too dependent on the internet may also lead us to Tolerance, Withdrawal and Compulsive Use of Internet that may harm ourselves (http://www. villanova. edu/studentlife/counselingcenter/infosheets/psych_topics. htm? page=internet_depend. tm). Withdrawal can refer to any sort of separation, but is most commonly used to describe the group of symptoms that occurs upon the abrupt discontinuation/separation or a decrease in dosage of the intake of medications, recreational drugs, and/or alcohol or not in front of the computer. The individual feels very uncomfortable, obnoxious or irritable if not engaged in the behavior after sometime. Compulsi ve Use or Craving. The individual feels a strong compelling need or urge to engage in the behavior, and thereafter plans for the next opportunity to perform the behavior. About 25% of the people in the world are active Internet users. More than 100 million Facebook users log on at least once per day. Nine blogs are created each minute. As advancements in Internet technology continue to make the world smaller and smaller, new users are plugging into the Net at an unbelievable pace. But what happens when these users are logging too often? Where do you draw the line between harmless and harmful? Many experts today are asking these questions about Internet usage. The internet can be a valuable tool for accessing information, making connections, and maintaining relationships. People all over the world use their cell phones, laptops, and home computers to access the Internet and branch out in all directions on the information superhighway. But for some, one wrong turn changes the Internet from a mode of communication to a medium of compulsion. Of course, this process seems a little extreme for the everyday Internet user. But think about it: have you ever felt that nagging urge to check your email or Facebook on your iPhone right after you checked it on your laptop? Does receiving a new e-mail or stumbling upon a new website put a smile on your face? Sometimes simple daily pleasure like hese can slowly lead to serious compulsive behaviors (http://neuroanthropology. net/2009/05/28/caught-in-the-net-the-internet-compulsion/). Along with all the positive influence of the Internet, there will always be some negative effects on it. Carpal Tunnel Syndrome or median neuropathy is a painful progressive condition caused by compression of a key nerve in the wrist. It occurs when the median nerve, which runs from the forearm into the hand, becomes pressed or squeezed at the wrist. Symptoms usually start gradually, with pain, weakness, or numbness in the hand and wrist, radiating up the arm. As symptoms worsen, people might feel tingling during the day, decreased grip strength may make it difficult to form a fist, grasp small objects, or perform other manual tasks. In some cases no direct cause of the syndrome can be identified. Most likely the disorder is due to a congenital predisposition – the carpal tunnel is simply smaller in some people than in others. However, the risk of developing carpal tunnel syndrome especially, common in those performing assembly line work (http://www. ninds. nih. gov/disorders/carpal_tunnel/carpal_tunnel. htm). Dry Eyes Syndrome is a chronic lack of sufficient lubrication and moisture in the eye. Its consequences range from subtle but constant irritation to ocular inflammation of the anterior (front) tissues of the eye. Dry eyes also are described by the medical term, keratitis sicca, which generally means decreased quality or quantity of tears. Keratoconjunctivitis sicca refers to eye dryness affecting the cornea and conjunctiva (http://www. allaboutvision. com/conditions/dryeye. htm). Migraine Headache is a form of vascular headache. Migraine headache is caused by vasodilatation (enlargement of blood vessels) that causes the release of chemicals from nerve fibers that coil around the large arteries of the brain. Enlargement of these blood vessels stretches the nerves that coil around them and causes the nerves to release chemicals. The chemicals cause inflammation, pain, and further enlargement of the artery. The increasing enlargement of the arteries magnifies the pain. Migraine attacks commonly activate the sympathetic nervous system in the body. The sympathetic nervous system is often thought of as the part of the nervous system that controls primitive responses to stress and pain, the so-called â€Å"fight or flight† response, and this activation causes many of the symptoms Internet Addiction Internet Addiction The use of the Internet on school campuses and in society has increased dramatically in recent years. Whereas the academic use of the Internet is primarily intended for learning and research, the Internet is primarily intended for learning and research. However, from time to time, cases of over involvement with the Internet have been observed on different campuses. The internet is not a habit. It’s an indelible feature of modern life. Internet Addiction Disorder (IAD) was originally proposed as a disorder in a satirical hoax by Ivan Goldberg, M. D. , in 1995. He took pathological gambling as diagnosed by the Diagnostic and Statistical Manual of Mental Disorders (DSM- IV) as his model for the description of IAD. It is not however included in the current DSM as of 2009. IAD receives coverage in the press and possible future classification as a psychological disorder continues to be debated and researched. Online Activities which, if done in person, would normally be considered troublesome, such as compulsive gambling or shopping, are sometimes called net compulsions. Others, such as reading or playing computer games, are troubling only to the extent that these activities interfere with normal life. Supporters of disorder classification often divide IAD into subtypes by activity, such as excessive viewing of pornography, overwhelming and excessive gaming, inappropriate involvement in online social networking sites or blogging, and internet shopping addiction. One counter argument is that compulsive behaviors may not themselves be addictive (http://en. wikipedia. rg/wiki/Internet_addiction_disorder). In some respects, addictive use of the Internet resembles other so-called â€Å"process† addictions, in which a person is addicted to an activity or behavior rather than a substance (mood-altering drugs, tobacco, food, etc). People who develop problems with their Internet use may start off using the Internet on a casual basis and then progress to using the technology in dysfunctional ways. Many people believe that spending large amounts of time on the Internet is a core feature of the disorder. The amount of time by itself, however, is not as important a factor as the ways in which the person’s Internet use is interfering with their daily functioning. Use of the Internet may interfere with the person’s social life, school work, or job-related tasks at work. In addition, cases have been reported of persons entering to be a patient with that disorder in order to get attention or sympathy. Treatment options often mirror those for other addictions. Although only a limited amount of research has been done on this disorder, the treatments that have been used appear to be effective (http://www. inddisorders. com/Flu-Inv/Internet-addiction-disorder. html). Dr. Goldberg pointed out two main characteristics of IA: using the Internet leads to constant distress; and damages physical, interpersonal, social status. People believe IA is just like the drug or cigarette addiction, but the psychiatrists believe it’s just like the gaming addiction. About 83 million Americ ans were connected to Internet in August 1999, by the year 2000 the number of those increased by 12 million. As the number of internet users’ increase, the number of internet addicts increases, and problems it causes. It is a disaster, because we only know a very few about the true nature of the internet addiction and treatment methods. According to statistic research every second internet user is an internet addict, they spend their lives at chats, forums, online games and other internet services. They cut their words and sentences to a couple of letters like AFK, BB, and MU, to save the time for internet searching. The majority of internet addicts are teenagers; people that are just have started their life, which need to stay outdoors as long as it is possible to grow up strong, smart and intelligent. But they spent their time sitting in front of the gleaming monitor, talking to virtual friends about the virtual problems of virtual people whom they have never even seen with their own eyes, and probably never will. They recognize the world through Internet information, written by faceless someone for faceless anyone. When they need a book they never go to library, instead they go to Yandex or Google, write the name of the author and the novel they need and here you go, the digital copy of eternal Dostoevsky’s â€Å"Idiot† minimized from a hundreds of pages to a couple of kilobytes. The glimmer of the monitor leads to the visual impairment, anorexia. Coffee, that helps internet users to keep their selves vigil, causes the stomach upset. It’s an irreversible process that changes the whole nature of human psychic and physic. As you can see the internet addiction is an extremely dangerous disease, and it’s very important to know how to recognize it, in order to help and save those you care about (http://www. thelanaddiction. com/index. html). According to Grohol (1999), si ce the aspects of the Internet where people are spending the greatest amount of time online has to do with social interactions, it would appear that socialization is what makes the Internet so â€Å"addicting†. That’s right—plain old hanging out with other people and talking with them. Whether it’s via e-mail, a discussion form, chat, or a game online (such as MUD), people are spending this time exchanging information, support, and chit-chat with other pe ople just like themselves. Would we ever characterize any time spent in the real world with friends as â€Å"addicting†? Of course not, teenagers talk on the phone for hours on end, with other people they see every day! Do we say they are addicted to the telephone? Of course not, people lose hours at a time, immersed in a book, ignoring friends and family, and often not even picking up the phone when it rings. Do we say they are addicted to the book? Of course not, if some clinicians and researchers are now going to start defining addiction as social interactions, then every real-world social relationship we have is an addictive one. Also, in potential explanations for pathological use, Young (1996) initiated telephone surveys to formally study pathological Internet use (PIU) based upon modified criteria of Pathological Gambling defined in the DSM-IV (American Psychiatric Association, 1995). Case studies showed that Dependents classified used the Internet an average of thirty-eight hours per week for non-academic or non-employment related purposes which caused detrimental effects such as poor grade performance among students, discord among couples, and reduce work performance among employees. This is compared to non-addicts in this study who used the Internet an average of eight hours per week with no significant consequences reported. Subsequent research on PIU based upon a self report determination of addiction was conducted utilizing online survey methods. Brenner (1996) received 185 responses in one month to his online survey regarding behavior patterns associated with the Internet. His survey showed that 17% used the Internet more than 40 hours per week, 58% said that others had complained about their excessive net usage, and 46% indicated getting less than 4 hours of sleep per night due to late night log ins. Egger (1996) received 450 responses to his online survey. Self-professed addicts in this study often looked forward their next net session, felt nervous when offline, lied about their online use, easily lost track of time, and felt the Internet caused problems on their jobs, finances, and socially. Steve Thompson (1996) developed the â€Å"McSurvey† which yielded 104 valid responses. Among respondents to his online survey, 72% felt addicted and 33% felt their internet usage had a negative effect on their lives. Surveys conducted on college campuses (Morhan-Martin, 1997; Scherer, 1997) also supported that students suffered significant academic and relationships impairment due to excessive and uncontrolled Internet usage. Formal Computer/Internet addiction treatment centers have been established at such clinical setting as Proctor Hospital in Peoria, Illinois and Harvard affiliate McLean Hospital in response to the serious impairment caused by PIU. The Internet itself is a term which represents different types of functions that are accessible online. Therefore, before discussing addictive nature of the Internet, one must examine the types of applications being used. When dependents were asked â€Å"What applications do you most utilize on the Internet? †, 35% indicated chat rooms, 28% MUDs, 15% News groups, 13% E-mail, 7% WWW, and 2% Information Protocols (e. g. gopher, ftp, etc. ). Upon examination, traditional information protocols and Web pages were the least utilized among Dependents compared to over 90% of respondents who became addicted to the two way communication functions: chat rooms, MUDs, news groups. Or e-mail. This makes the case that the database searches, while interesting and often times time-consuming are not actual reasons Dependents become addicted to the Internet. Chat rooms and MUDs were the two most utilized mediums which both allow multiple online users to simultaneously communicate in real time; similar to having a telephone conversation except in the form of typed messages. Over 1,000 users can occupy a single virtual area. Text scrolls quickly up the screen with answers, questions, or comments to one another. Privatized messages are another available option which allows only a single user to read message sent. Multi-user Dungeons, more commonly known as MUDs, differ from chat rooms as these are an electronic spin off the old Dungeon and Dragons games where players take on character roles. There are literally hundreds of different MUDs ranging in themes from space battles to medieval duels. In order to log into a MUD, a user maidens or buys weapons in a make believe role playing game (http://www. healthyplace. com/addictions/center-for-internet-addiction-recovery/what-makes-the-internet-addictive/menu-id-1105/page-2/). The initial idea behind the internet started in 1961. However, in 1993 the Internet experienced one of its largest growths and today is accessible and used by people everywhere in the world (http://www. teen-beauty-tips. com/internet-addiction. html). 21st century is distinguished with the high rate of business person. High rate of technical progress demands from us quick reaction on external changes of the world, economy and the way of life. Things that are urgent today become totally unnecessary tomorrow, so it takes much time and powers to keep in line. This constant wild race for new information, new welfare, and for being first leaves us no time for normal life, for going out with our friends, visiting the libraries, visiting our relatives, reading books, news papers, watching films, not only news. We have no time for all that, but we still have a desire to get it, so we’re looking for ways to get it with the minimal loss of time and maximal grant of pleasure. Modern science made it possible. Our dreams became true, we can buy books, films, cloth, visit different countries and our relatives, and reach our friend from the far away without leaving our flats, even without leaving our chairs. We have an Internet. With the help of internet we fill the emptiness inside us, we compensate the lack of communication and attention we need. Internet saves us from the loneliness we feel. We spend too much time working hardly so we have no strength for our pleasures. But we always have time and strength for internet, because it’s fun, informative and easy, it relaxes us. Therefore, it’s just a one side of the medal. With the lapse of time it becomes integral part of our life, you keep thinking about persons you met there, and you have no other connection with, and you’re dying to chat with them again. That’s how it starts. You may say its okay to care about someone, about your friends, and there’s nothing terrible they are just words at the contact list if behind them are real people, people you care about. Of course there’s nothing terrible, if it’s just like you say, but just for a minute try to think over, try to remember lust 6 months of your life. First you used internet to communicate with your friends because you were too exhausted to go out and had no time, but now, I bet, you missed a number of opportunities to go out with your friends in a favor of internet communication, don’t you? I also bet that first there were only those you know in real life at your contact list, and now the number of those hardly reaches 20%. Psychiatrists says that those who are not addict use internet only in order to find necessary information and keep in touch with their friends they knew before, but the addicts constantly surfing internet, without any important reason and multiplies the number of virtual friends they’ve never met in the real life, and never will. Thus, internet is very attractive for person as a way of escaping from the reality through the anonymous interactions, which gives an opportunity to express oneself without risk of being ridicule or misunderstood. It’s an opportunity to bring to life some fantasies and desires with a feedback, and, of course, unlimited access to the information, so called informational necrosadism (http://www. thelanaddiction. com/the_origin_of_internet_addiction. html). The term â€Å"addiction† is borrowed from psychologist’s lexicon, to stress that internet attachment is a problem; it’s not just a hobby or the way to spend time and communicate, and it’s a serious disorder of mind and psychic. Internet is very attractive for teenagers as it’s totally anonymous. Teenagers often have an inferiority complex because of their appearance or other criteria’s, and internet gives them an opportunity to find soul mates, someone to share their feelings and pain with. First it helps them not to feel lonely, but in time it turns them to hermit, and they lose their connection with real world, and may even become maniacs. Some scientists distinguish 5 types of Internet Addiction: Pornography Online games Online Gambling Online Shopping Chat rooms/Virtual dating addiction (http://www. thelanaddiction. com/types_of_internet_addiction. html). Over the past few decades, an immense industry for the production and consumption of pornography has grown, with the increasing use of the VCR, the DVD, and the Internet, as well as the emergence of social attitudes more tolerant of sexual portrayals. Performers in pornography are referred to as pornographic actors (or actresses), or the more commonly known title â€Å"porn star† and are generally seen as qualitatively different from their mainstream counterparts. Amateur pornography has become widely popular and generally distributed via the Internet for free (http://en. wikipedia. org/wiki/Pornography). The second addiction is online games. Online games is defined as a common cause if computer addiction. It is consist of multi-player games via the internet. This is where the player assumes a character in the game and plays against other people from all around the world. There are many internet games on the market and some of them have millions upon millions of players worldwide. The majority of the players involved enjoy just a casual game after school, work, or at weekends. A minority, however, have become so addicted, and alarmingly so, that they are spending upwards of 12 hours per day playing the game they are addicted to. Reports have come in that some people have been playing around the clock and not eating or sleeping for days and days because they do not want to leave the computer and the character they are pretending to be (http://ezinearticles. com/? Types-of-Computer-Addiction&id=551846). Moreover, the rising of Flash and Java led to an Internet revolution where websites could utilize streaming video, audio, and a whole new set of user interactivity. When Microsoft began packaging Flash as a pre-installed component of IE, the Internet began to shift from data/information spectrum to also offer on-demand entertainment. This revolution paved by the way for sites to offer games to web surfers. Some online multiplayer games like World of War craft, Final Fantasy XI and Lineage II charge a monthly fee to subscribe to their services, while games such as Guild Wars offer an alternative no monthly fee scheme. Many other sites relied on advertising revenues from on site sponsors, while others, like RuneScape, let people play for free while leaving the players the option of paying, unlocking new content for the members. After the dot-com bubble burst in 2001, many sites solely relying on advertising revenue dollars faced extreme adversity. Despite the decreasing profitability of online gaming websites, some sites have survived the fluctuating and market by offsetting the advertising revenue loss by using the content as a cross-promotion tool for driving web visitors to other websites that the company owns. The term online gaming in many circles is being strictly defined to describe games that do not involve wagering, although many still use the term online gaming synonymously with online gambling (http://en. wikipedia. org/wiki/Online_game). The third one is, online Gambling. These are possibly the most damaging of all computer addictions. These millions of dollar a year businesses make their money by sucking addicts of their money. The thrill of possible winning by gambling is very real and has never been easier since the onset of online casinos and other forms of online gambling. Serious debts have been incurred by these computer addicts. Some have even lost everything, their family, homes, possessions, and even more extreme, their lives. There are organizations that specifically deal with this kind of computer addiction and they have helped many thousands of people to get rid of this damaging addiction and have been able to give advice on helping to pull their lives back together again (http://ezinearticles. com/? Types-of-Computer-Addiction&id=551846). There are 4 types of Online gambling, these are, online casinos, online sports betting, online bingo and mobile gambling. There are a large number of online casinos, in which people can play casino games such as roulette, blackjack, pachinko, baccarat and many others. These games are played against the â€Å"house†, which makes money due to the fact that the odds are in its favor. Online Sports Betting, bookmakers, spread betting firms and betting exchanges offer a variety of ways to wager over the Internet on the results of sporting events, the most popular being fixed-odds gambling. Online bingo is the game of bingo played on the Internet. Global betting and Gaming consultants estimates the global gross gaming yield of bingo was $0. billion USD in 2006; they forecast it will grow to $1. 0 billion USD by 2010. Unlike balls used in regular bingo halls, online bingo sites use a random number generator. The online bingo play works almost exactly like playing online poker or online casino games with everything being virtual. Most bingo halls also offer links to online poker and casino offerings. One notable feature of online bingo is the chat functionality. Successful online bingo sites foster a sense of community and interaction between players. And lastly, mobile gambling, it refers to gambling done on a remote wirelessly connected device. These devices can include wireless tablet PC’s, mobile phones and other non traditional mid-level networked computing devices. Some online casinos and online poker card rooms offer mobile options. (http://en. wikipedia. org/wiki/Online_gambling). The Fourth internet addiction is online shopping, in this kind of addiction comes in the form of many kinds. There is the person who is addicted to buying items from the many online shops. Then there is the person who is addicted to auction type buying. Either one could put a person in debt in a matter of seconds. Just one click the mouse could take money from their credit card and rack up enormous debts. This type of addiction usually starts with small purchases and paying with their credit card. Many small purchases of this kind then add up to many thousands of dollars. The thrill of bidding on an item in an online auction and then overbidding just to win the item (which they may not really want anyway) does cause addiction. Once the item has been bid on and won, a contract has been entered into. A very easy addiction to get into but very hard to get out once the debt has set in (http://ezinearticles. om/? Types-of-Computer-Addiction&id=551846). Furthermore, online shopping is the process of buying goods and services from merchants who sell on the Internet. Since the emergence of the World Wide Web, merchants have sought to sell their products to people who surf the Internet. Shoppers can visit web stores from the comfort of their homes and shop as they sit in front of the computer. Consumer s buy a variety of items from online stores. In fact, people can purchase just about anything from companies that provide their products online. Books, clothing, household appliances, toys, hardware, software, and health insurance are just some of the hundreds of products consumers can buy from an online store (http://www. wisegeek. com/what-is-online-shopping. htm). (http://ezinearticles. com/? Types-of-Computer-Addiction&id=551846). Also, Virtual Dating Addiction is a disease of outsiders. One can’t find person with the same interests, passions or views in real life, among schoolmates, so he is looking for them at chats, forums, ICQ. On the one hand it’s normal, it helps not to become a self-contain hermit, but on the other hand person lose connection with the real life. He or she has no need in it anymore, one already have a true friends, who cares they’re just a letters and symbols if they are soul-mates, but in a few month we have the same problem – teenager becomes a hermit (http://www. thelanaddiction. com/types_of_internet_addiction. html). One symptom of Internet addiction is excessive time devoted to Internet use. A person might have difficulty cutting down on his or her online time when they are threatened with poor grades or loss of a job. There have been cases reported of college students failing courses because they would not take time off from Internet use to attend classes. Other symptoms of addiction may include lack of sleep, fatigue, declining grades or poor job performance, apathy, and racing thought. There may also be a decreased investment in social relationships and activities. A person may lie about how much time was spent online or deny that they have a problem. They may be irritable when offline, or angry toward anyone who questions their time on the Internet (http://www. minddisorders. com/Flu-Inv/Internet-addiction-disorder. html). Skipping meals. When you skip a meal just because you’re enjoying what you are doing in front of the computer, your body reacts with what I like to call â€Å"famine mode†. What I mean by that is that our internal workings tell us that we need food to survive, and if we don’t have it we must find it quickly. Even though we, ourselves, know that we can go at anytime of the day to get nutrients. Human nature hasn’t evolved in such a way that we don’t have primal human instincts and going too long without food makes us eat way too much at the next opportunity. Any food that we do eat, after skipping a meal, will be stored as fats so that in the even of another skipped meal (famine) we will be able to fall back on that stored fat for survival. The problem with this stored fat is that we never reach the point that we can burn it off, so it translates on the scales in excess weight. There are three major consequences of skipping a meal: Poor Performance, Foggy Head and Binging (calorie loading). However, stress is another contributor to people skipping meals. Stress hormones can actually stop the feeling of â€Å"hunger†. This doesn’t mean that your body isn’t starving for nutrients (http://www. inchesweightloss. com/index. php? option=com_content&view=article&id=85:skipping-meals-is-never-a-good-idea&catid=12:blog&Itemid=82). Working with computers can sometimes be stressful. And dealing with computer stress is really no different than dealing with any other type of stress in life. The more you understand and focus upon the underlying causes computer stress, the better you will fare in trying to cope with it. There are ten (10) common causes of computer related stress: Failing to Anticipate Problems Trying to Get by on the Cheap Failing to Ask for Help Failing to Relate to Stress as Feedback Trying to Cut Corners Unrealistic Expectations Beating Up On Yourself Unnecessarily Conflicts with Other People Failing to Do Your Homework and Compromising Your Own or Other’s Integrity http://stresscure. com/hrn/common. html). Stress symptoms commonly include a state of alarm and adrenaline production, short-term resistance as a coping mechanism, and exhaustion, as well as irritability, muscular tension, inability to concentrate and a variety of physiological reactions such as headache and elevated heart rate (http://en. wikipedia. org/wiki/Stress_(biology))) ). Backache is one of the most common ailments prevalent today. Sedentary living habits, hazardous work patterns and psychological conditions associated with emotional stress, which bring about spasm of the muscles, cause backaches. As the back bears the weight of the entire body, overweight persons feel the strain on the back when they have to carry an extra load. In most cases of backache, the pain is usually felt either in the middle of the back or lower down. It may spread to both sides of the waist and the hips. In a condition of acute pain, the patient is unable to move and is bedridden. About 90% of backache patients suffer from what is called cervical and lumbar spondylosis. It is a degenerative disorder in which the different vertebrae adhere to each other through bony unions. As a result of this, the spine loses its flexibility (http://www. ome-remedies-for-you. com/remedy/Backache. html). On the other hand, Internet Dependency is also one of the signs or symptoms of being an internet addict. Internet Dependency is a term for excessive use of the Internet to the detriment of one’s physical, psychological, social, or vocational well- being. The majority of Americans and virtually all college stud ents now use the Internet as a source of information and entertainment on at least an occasional basis. Most use it on a regular basis without becoming dependent upon it. However, for some, involvement on the internet begins to have serious, negative consequences. When such consequences are minimized or ignored while Internet use increases, Internet dependency is occurring. Excessive Internet use may revolve around chat rooms, pornography; database searches; blogging; gambling; gaming; shopping; or any number of other online activities. As of 2005, it is estimated that 6% of users are Internet dependent. Being too dependent on the internet may also lead us to Tolerance, Withdrawal and Compulsive Use of Internet that may harm ourselves (http://www. villanova. edu/studentlife/counselingcenter/infosheets/psych_topics. htm? page=internet_depend. tm). Withdrawal can refer to any sort of separation, but is most commonly used to describe the group of symptoms that occurs upon the abrupt discontinuation/separation or a decrease in dosage of the intake of medications, recreational drugs, and/or alcohol or not in front of the computer. The individual feels very uncomfortable, obnoxious or irritable if not engaged in the behavior after sometime. Compulsi ve Use or Craving. The individual feels a strong compelling need or urge to engage in the behavior, and thereafter plans for the next opportunity to perform the behavior. About 25% of the people in the world are active Internet users. More than 100 million Facebook users log on at least once per day. Nine blogs are created each minute. As advancements in Internet technology continue to make the world smaller and smaller, new users are plugging into the Net at an unbelievable pace. But what happens when these users are logging too often? Where do you draw the line between harmless and harmful? Many experts today are asking these questions about Internet usage. The internet can be a valuable tool for accessing information, making connections, and maintaining relationships. People all over the world use their cell phones, laptops, and home computers to access the Internet and branch out in all directions on the information superhighway. But for some, one wrong turn changes the Internet from a mode of communication to a medium of compulsion. Of course, this process seems a little extreme for the everyday Internet user. But think about it: have you ever felt that nagging urge to check your email or Facebook on your iPhone right after you checked it on your laptop? Does receiving a new e-mail or stumbling upon a new website put a smile on your face? Sometimes simple daily pleasure like hese can slowly lead to serious compulsive behaviors (http://neuroanthropology. net/2009/05/28/caught-in-the-net-the-internet-compulsion/). Along with all the positive influence of the Internet, there will always be some negative effects on it. Carpal Tunnel Syndrome or median neuropathy is a painful progressive condition caused by compression of a key nerve in the wrist. It occurs when the median nerve, which runs from the forearm into the hand, becomes pressed or squeezed at the wrist. Symptoms usually start gradually, with pain, weakness, or numbness in the hand and wrist, radiating up the arm. As symptoms worsen, people might feel tingling during the day, decreased grip strength may make it difficult to form a fist, grasp small objects, or perform other manual tasks. In some cases no direct cause of the syndrome can be identified. Most likely the disorder is due to a congenital predisposition – the carpal tunnel is simply smaller in some people than in others. However, the risk of developing carpal tunnel syndrome especially, common in those performing assembly line work (http://www. ninds. nih. gov/disorders/carpal_tunnel/carpal_tunnel. htm). Dry Eyes Syndrome is a chronic lack of sufficient lubrication and moisture in the eye. Its consequences range from subtle but constant irritation to ocular inflammation of the anterior (front) tissues of the eye. Dry eyes also are described by the medical term, keratitis sicca, which generally means decreased quality or quantity of tears. Keratoconjunctivitis sicca refers to eye dryness affecting the cornea and conjunctiva (http://www. allaboutvision. com/conditions/dryeye. htm). Migraine Headache is a form of vascular headache. Migraine headache is caused by vasodilatation (enlargement of blood vessels) that causes the release of chemicals from nerve fibers that coil around the large arteries of the brain. Enlargement of these blood vessels stretches the nerves that coil around them and causes the nerves to release chemicals. The chemicals cause inflammation, pain, and further enlargement of the artery. The increasing enlargement of the arteries magnifies the pain. Migraine attacks commonly activate the sympathetic nervous system in the body. The sympathetic nervous system is often thought of as the part of the nervous system that controls primitive responses to stress and pain, the so-called â€Å"fight or flight† response, and this activation causes many of the symptoms

Sunday, September 29, 2019

Physical Security Essay

A six foot fence secures the outer perimeter. Video surveillance is active on the north fence and inactive on the south. A manned guard station permits entrance into the outer perimeter from the west; an unmanned and unlocked gate permits entrance from the east. No Trespassing signs are posted at intervals upon the perimeter fence; Employees Only is posted on the gate. Visitors must obtain a pass at the guard station. The outer perimeter contains the parking lot and office building. The perimeter has two light posts that, when functioning, illuminate the entire parking lot. Currently, the light post on the south side is not functioning. The office building exterior has three outer doors and one window. The first door is marked with an Employees Only sign and requires a badge for access. The second door is the main entrance for visitors and is manned by a guard, who requires a visitor’s pass for admittance. The third door is an emergency exit only and is clearly marked. Any attempt to gain access through the first door without a badge, the second door without a pass, or the third door at all, results in alarm activation and guard response. The window is locked from within; any attempt to gain access through the window also activates the alarm and alerts the guard. The interior of the office building is segmented into two major areas. The first area is the employee workstation; only employees can access this area. Visitor and employees can access the second area. Both the first and second areas are monitored by active video surveillance. The second area has two doors, both of which lead to smaller offices. The first door is unlocked, but is within sight of video surveillance and employees within the work station. A visitor trying to attempt access to this office results in alarm activation. The second door is obscured from both employees and video surveillance and is unlocked. Each office contains valuable assets. Employees can access either office at will. Within the workstation and smaller offices are several computers. Passwords are required for access to each computer. Each employee has a password and can access network information at any time.

Microeconomics Project Essay

An overview Facebook was realized on February 4, 2004 by an American computer programmer and Internet entrepreneur- Mark Elliot Zuckerberg. Facebook has said it will be valued at up to $96bn ( £59bn) when it sells shares to investors this month in a record-breaking flotation. The first investment from Peter Thiel was $500,000 into Facebook. Facebook has minted four billionaires: Mark Zuckerberg, Dustin Moskovitz, Eduardo Saverin and Sean Parker. The 27-year-old Zuckerberg’s net worth was estimated at $17.5bn on the 2011 Forbes list of the wealthiest Americans. Moskovitz had a net worth of $3.5bn but pipped Zuckerberg for the title of world’s youngest billionaire, being eight days younger. The Brazilian-born Saverin, who left Facebook early on after a falling-out with Zuckerberg, had a net worth of $2bn. Parker, the Napster co-founder who briefly served as Facebook’s president, had a net worth of $2.1bn On November 15, 2010, Facebook announced it had acquired the domain name fb.com from the American Farm Bureau Federation for an undisclosed amount. On January 11, 2011, the Farm Bureau disclosed $8.5 million in â€Å"domain sales income†, making the acquisition of FB.com one of the ten highest domain sales in history Nowadays, 1 in every 13 people on earth uses Facebook, more than 900m active users, with over 250 million of them who log in every day. The average user has about 130 friends, but that has expanded in. The core 18-24 year old segment is now growing the fastest at 74% year on year. Almost 72% of all US internet users are on now Facebook, while 70% of the entire user base is located outside of the US. (Source: Facebook) At the beginning, Facebook has 1 million users. In 2008, it increased to 100 million. In 2010 the number of users reached 400 million and up to 500 million within 5 months. Google- a web search engine, it is the company’s most popular service. It began in January 1996 as a research project by Larry Page and Sergey Brin when they were both PhD students at Stanford University in California. Technology is enhancing us as human beings and the integrating of artificial intelligence is slowly being weaved and embedded into our activities and habits almost without us noticing. This reliance that is permeating our day to day existence even extends to a reported 60% plus of all buying decisions now starting with a Google search as we start our research online rather than walk the shop aisles and asking sales attendants questions. The first funding of $100,000 for Google was provided by Andy Bechtolsheim the co-founder of Sun Microsystems. Google’s initial public offering (IPO) took place five years later on August 19, 2004. The stock’s performance after the IPO went well, with shares hitting $700 for the first time on October 31, 2007. primarily because of strong sales and earnings in the online advertising market. In 2004: Gmail launched, Google IPO 8 billion pages indexed. They acquired YouTube in 2006 for $1.65 billion. Android was announced in 2007 and Google Chrome was launched in 2008. The 3 charts show the Revenue, Income and number of Employee in two companies. RIVAL PRODUCTION The big question is given, why a search engine like Google to be afraid of Facebook, a social network when the field of activities of these two different companies as far as they seem completely can live peacefully. Google is famous for its searching services, the key point lead to the huge success of Google. It links to billions of Web pages, so users can easily obtain the information they want through the keywords and the operators. Google also uses its search technology for many other search services, including Image Search (photos), Google News, interactive community Google Groups, Google Maps. They also launched variety kinds of services such as Gmail, Google Earth, Google Docs, Picasa, Google Desktop, Google talk, Google Chrome, Google Translate and Android. Facebook is a social networking website for free access with more than 600 million members worldwide with hundreds of millions of activities that occur every day. The amount of data produced in a day of Facebook occupies a huge part of Internet data. Users can communicate with others, make friends, send messages and update their personal profile. Facebook has several features that users can interact such as Wall, Pokes, Photos, Status, Tag (feature of imaging applications), Facebook Notes, Facebook Username, Facebook Messages, Voice Calls, Video Calling, Facebook Subscribe. Looking closely, using the Internet for social purpose has been increasing over the years. More and more people spend longer hours of socializing than browsing so the use of the internet had tilted more on the social side. Facebook has a strong impact to our society. The social circle will suggest what to read, what to check out, where to go to and what to see. These matters may seem not important, but for the business this is such a big deal. As a result, a vast number of companies had recently shifted their focus on socializing, this led to the competition Google versus F acebook. Google is stepping into the Facebook market. Google also has promoted the search function in social network (Social Search) combined between Facebook and search engine Bing with support in 19 languages. Google Social Search helps users to find the appropriate content from the online link on their social network such as websites, blogs, articles and other content created or shared by their friends. Moreover, through many failures of Orkut (social networking and discussion), Google Buzz and Google Wave, in 2010 Google also revealed their plan about new social networking called Google Me to compete Facebook. Google Me combines best features of these social networks having failed before such as allow users check how many visitors clicked, watched, or your missed updates, provide variety kinds of games and application, control the amount of friends who have connected with your friends, stop spreading wide for what was posted. Example, both Orkut and Facebook allow users to delete the share, but this feature of Orkut is much better. This means that if you share a picture for yourself, then you want to delete them, you are allowed to erase that image on your home page, and on top of all other friends.Facebook does not do this,so Google Me is expected as a more attractive version of social networking. In 2011, Google has officially announced the Google+project, a social networking service has the functionality looks very similar to Facebook such as update status, share links and upload photos. Google+allow users to communicate separately for each group. Instead of posting a content update for everyone, Google+ allows users to display that content to the particular group (called a circle), such as classmates, colleagues, family members. Recently, Facebook is actively improving its own search engine. Old founder of the Google Wave, Lars Rasmussen, has joined Facebook, is developing a version of the search engines social networking to develop a new version called â€Å"search engines social networking†. This system will be expected to compete with the search engine of Giant Google in the future. The main purpose of the project is to develop a better search engine that can help brows through the huge amount of content created by users on social networks, as the status updates, articles, video clips and other information. Facebook expects a new email service will help them overtake Google and dominate the social networking world. In 2010, Facebook unveiled the project Titan to compete with Gmail from text messages (SMS), instant messaging (IM), email to Facebook messages. The system will combine messaging via mobile phones, email and chat messages to send to the recipients and they can reply to messages in any way. Facebook uses this project likea special strategy for competition generally on the Internet and particularly on social network. This time, there is notjust the war on email. Facebook seems want to dominate in every field. Facebook is a best place to share photos, surpassing all other services from Flickr, Picasa to Twitter even though its image quality is not high. Facebook members posted 250 million photos per day and this is the function most users use in the social network. Therefore, the Facebook pay billions for the application only works on iPhone and Android also is understandable. Moreover, they also developed a tool Facebook camera similar to Instagram. BUSINESS MODEL To understand why Google and Facebook abominate each other, it is necessary to study their business model. Facebook is now one of the largest social networks while Google is believed as the most powerful searching engine. Each tech titans have been reaping significant success in their domain. However, they both seem have the same main source of revenue is advertising. â€Å"Facebook has 901 million monthly active users (MAUs) as of March 31, 2012, an increase of 33% as compared to 680 million MAUs as of March 31, 2011. And 488 million MAUs used Facebook mobile products in March 2012†-Facebook Amended S1. With great numbers of users, people are deeply impressed by Facebook’s growth. Nevertheless, Google has crossed the 1 billion user mark, while Facebook is not far behind at 900 million — however, users spend a far greater amount of time on Facebook per day, approximately 7 times higher. Top 10 Web Brand for August 2011 (U.S., Total) Rank| Brand| Total Internet Audience(thousand)| Time per Person (hh:mm:ss)| 1| Google | 176,235| 1:47:42| 2| Facebook| 163,163| 7:45:49*| 3| Yahoo| 149,072| 2:12:08| 4| MSN/WindowsLive/Bing| 134,410| 1:43:45| Read as: During August 2011, 176.2 million unique U.S. people visited Google’s websites(Source: Nielsen) In the term of valuation, after the most crucial event of Facebook’s timeline- IPO, going public, Facebook is known being in the position of Google’s 2003. The table below indicates the comparison between Google (GOOG) and Facebook (FB) in different categories such as revenue, revenue growth, operating income and gross margin as they are in the public day. That means for Google, its first quarter is when they were in Q3, while Facebook’s would be Q1 2010 As the table shows, the growth of both companies over the time is almost equivalent as Google 19% and Facebook 16%. If taking into the specific, Google growth rate is arguably more stable than its counterpart social network. The primary reason causing such deviation is that Google was well-established. The following chart will present that point more clearly Source: GOOG data – YCHARTS In comparison, Facebook had a dramatic variable number and especially it was negative in the last quarter, Q9 with -6%.Probably, the company has not decided which its business model is yet (Husky Financial, Facebook vs Google: what you need to know post-IPO). Besides, the other factor affects a volatile Facebook’s development is the dependence in Zynga. There is 15% of Facebook revenue from Zynga (Forbes, By the numbers: Facebook investor checklist). According to the S1, â€Å"If Zynga does not maintain its level of engagement with our users or if we are unable to successfully maintain our relationship with Zynga, our financial results could be harmed†. The crucial income of two companies is generated from advertising. Google have recently proved their Google Adwords comes off well. Thousands of business could buy ads on Google and leads or sales with a proven positive ROI, return on investment. Advertising on Facebook shows much less convincing at this position. The stop in using Facebook’s ads is the forceful example. General Motors Co said on Tuesday (June 22) it will stop advertising on Facebook, even as the social networking website prepares to go public, with a source familiar with the matter saying the automaker had decided Facebook’s ads had little impact on consumers (Reuters). When going to public in 2004, raising just under $2 billion with an initial market cap of le than $25 billion, less than a decade, Google is worth close to 10 times. The IPO gave needed capital to expand their business. This scenario maybe not actually happen to Facebook, according to the previously mention. CONCLUSION A famous Chinese quote â€Å"One mountain cannot have two tigers†. Thus, a social media site or a search engine site will gain a victory? It has not exactly answered yet. However, according to several surveys and analysis in previous parts, Google has more strengthened than Facebook for some reasons: 1. We have many reasons to access Google but only a few reasons to login in Facebook. Most of us go Facebook for chatting , sharing your thoughts , seeing new update , seeing who liked our status, and sharing from our friend or using some applications and playing games . We are busy at looking the updates rather than ads on Facebook. Nobody logins in Facebook to check or to search when they can buy a cheap T shirt or which books are famous, so on. On the other hand, Google is more useful than Facebook. We can search to know any information that we need such as which college is the best or which food is good for health. When we all open up Google for the above mentioned purposes we click on various ads and indirectly generate revenue for Google. The more we search information the more revenue we will generate for Google. 2. People use Facebook less than they used to be A recent survey showed that 34% of users spend less time for Facebook over half a year ago. They assumed that Facebook is boring, not useful, not related and not safe to keep personal information. 20% users spend more time for Facebook, 1/3 users now do not login in Facebook, and nearly 50% of users login in Facebook that stay the same. In addition, a survey from 31/5 to 4/6 /2012 with 1.036 people in America by Reuters and market research company Ipsos presented that most of 80% users never buy product or service on Facebook. As a result, many advertising companies are disappointed and do not want to advertise on facebook anymore. For example: Early 2011, Facebook earned $3.7 billion through advertising. In 2012, this revenue is slowing. In fact, General Motors has recently regained about 10 million investments for advertising on Facebook because it was not effective. 3. Facebook will be forgotten Eric Jackson, founder of Ironfire Capital, said that in 5 to 8 years, â€Å"Facebook would disappear the same way Yahoo now.† Although Yahoo is still making money, still profitable, still has 13 thousand employees, but Yahoo is just 10% in value compared with their peak in 2000. Basically, Yahoo! has been considered as disappeared. † Whether Google or Facebook win, users also have benefit. Both companies are fighting to capture the heart of users worldwide. The competition gets its benefit because it can prevent monopoly situation. As long as the two companies keep on fighting, users will continue to gain benefits because the two companies will continue to improve, change, and figure out new features to attract users. For example: Currently, Google has extra the Google Plus to attract users and many other existent features such as YouTube, Feedburner, Chat, Analytics, and Docs. Facebook has the latest new Facebook Timeline feature. The competition between Google and Facebook is just at the beginning stage. We will be seeing more actions and tricks from both sides in future. As the main goal is to gather as many users as possible, both parties will take any necessary steps to capture users’ attention. In the future, users can get more benefit such as gifts, discounts, coupons, competition prize, lucky draws and many other events by just participating. Works Cited â€Å"August 2011 – Top US Web Brands.† August 2011, Top US Web Brands. N.p., n.d. Web. 20 June 2012. . â€Å"Facebook.† Wikipedia. Wikimedia Foundation, 19 June 2012. Web. 20 June 2012. . â€Å"Google Se Tao Ra Mang Xa Hoi Tot Hon Facebook.† Http://www.pcworld.com.vn/articles/tin-tuc/tin-quoc-te/2010/08/1220500/google-se-tao-ra-mang-xa-hoi-tot-hon-facebook/. N.p., n.d. Web. 20 June 2012. . â€Å"Google vs. Facebook.† Netchunks. N.p., n.d. Web. 20 June 2012. . â€Å"PGDE Scrapbook.† Enter Website Address or Keywords to Cite. N.p., n.d. Web. 20 June 2012. . â€Å"Và ¬ Sao Google Lai Ghet Va so Facebook.† TG&DT. N.p., n.d. Web. 20 June 2012. . â€Å" 1/3 ngÆ °Ã¡ » i dung Ä‘Ã £ â€Å"ngá º ¥y â€Å" Facebook†.vietnamnet.9 June 2012. Web . 14 June 2012. â€Å"Google vs. Facebook†. netchunks.18 May 2012. Web. 14 June 2012 . â€Å"The Competition Between Facebook and Google Which Might Benefits Users†. toasteggme.24 September 2011. Web. 14 June 2012. â€Å"Why Facebook still not equipped enough to compete with Google†.aryaninfo.n.d.Web. 14 June 2012. Husky Financial. â€Å"Facebook Vs. Google: What You Need To Know Post-IPO – Seeking Alpha.† Facebook Vs. Google: What You Need To Know Post-IPO – Seeking Alpha. Seeking Alpha, 17 May 2012. Web. 4 June 2012. . Klayman, Ben, and Alexei Oreskovic. â€Å"GM to Drop Facebook Ads Due to Low Consumer Impact.† Reuters. Thomson Reuters, 15 May 2012. Web. 4 June 2012. . Nielsenwire. â€Å"August 2011- Top US Web Brands.† August 2011 – Top US Web Brands. N.p., 30 Sept. 2011. Web. 20 June 2012. . YChart. â€Å"Google Price: 581.53.† Google Price (GOOG). N.p., n.d. Web. 4 June 2012. . YCharts. â€Å"By The Numbers:Facebook Investor Checklist.† Forbes. Forbes Magazine, 18

Saturday, September 28, 2019

Definition of a Football Fan

Definition of a Football Fan 1st draft Football fans are by definition crazy. They behave insanely; they are insane about the past, and they are insanely loyal. If their team gives away something free, the fans rush to the stadium to get the hat or watever. Football fans just plain behave insanely. Baseball fans go similarly nuts when their favorite teams give away some attractive freebie. But football fans are even worse. Football fans freeze themselves in order to watch their favorite game. In addition, football fans decorate their houses with football-related items of every kind.When they go to a game, which they do as often as possible, the true football fans make themselves look ridiculous by decorating themselves in weird team-related ways. At the game, these fans do the â€Å"wave†more than they watch the game. Football fans love to talk about the past. They talk about William â€Å"Refrigerator† Perry’s 1985 Super Bowl touchdown as though it had happened last week. They still get all exicited about 1988’s â€Å"Fog Bowl†. They talk about John Elway’s final game as though it’s today’s news, though it happened in 1999.They think everyone should be as excited as they are about such old stories. Last of all, football fans are insanely loyal to the team of their choice. Football fans never wear their team T-shirts and warm-up jackets everywhere, even to work. Of course, if they have to dress up in business clothes, they can’t do that. Should their beloved team lose three in a row, their fans may begin to criticise their team. They still obsessively watch each game and read all the newspaper stories about it.This intense loyalty makes fans dangerous. To anyone who dares to say to a loyal fan that another team is better, or, God forbid, to anyone wandering near the home cheering section wearing the jacket of the opposite team, physical damage is a real possibility. Incidents of violence in football stadium have increased in recent years and are a matter of growing concern. Football fans really act as if they’er crazy. They behave insanely, they are crazy about the past, and they are too loyal. Final version What is a football fan?The word â€Å"fan† is an abbreviation of â€Å"fanatic†, meaning â€Å"an insane or crazy person†. In the case of football fans, the term is appropriate. They behave insanely, they are insane about the past, and they are insanely loyal. Football fans wear their officail team T-shirts and warm-up jackets to the mall, the supermarket, the classroom, and even—if the yon can get away with it—to work. If the team offers a giveaway item, the fans rush to the stadium to claim the hat or sports bag or water bottle that is being handed out that day.Baseball fans go similarly nuts when their favorite teams give away some attractive freebie. Football farns just plain behave insanely. Even the fact that fans spend the c oldest months of the year huddling on icy mental benches in places like Chicago proves it. In addition, football fans decorate their houses with football-related items of every kind. To them, team bumper stickers belong not only on car bumpers, but also on fireplace mantels and front doors. When they go to a game, which they do as often as possible, they also decorate their bodies.True football fans not only put on their team jackets and grab their pennants but also paint their heads to look like helmets or wear glow-in-the dark cheeseheads. At the game, these fans devote enormous energy to trying to get a â€Å"wave† going. Football fans are insanely fascinated by the past. They talk about William â€Å"Refrigerator† Perry’s 1985 Super Bowl touchdown as though it had happened last week. They describe the â€Å"Fog Bowl† as if dense fog blanketed yesterday’s game, not 1988’s playoff match between the philadelphia Eagles annd the Chicago Bear s.They excitedly discuss John Elway’s final gamebefore retiring. — when he won the 1999 Superbowl and received MVP honors— as if it were current news. And if you can’t mange to get excited about such ancient history, they look at you as though you were the insane one. Last of all, football fans are insanely loyal to the team of their choice, often dangerously so. Should their beloved team lose three in a row, fans may begin to react negatively as a way to hide their broken hearts.They still obbsessively watch each game and spend the entire day afterward reading and listening to the postgame commentary in newspapers, on TV sports segments, and on sports radio. Further, this intense loyaly makes fans dangerous. To anyone who dares to say to a loyal fan that another team has better players or coaches, or, God forbid, to anyone wandering near the home cheering section wearing the jacket of the opposite team, physical damage is a real possibility. Bloody noses , black wyes, and brooken bones are just some of the injuries inflicted on people cheering the wrong team hae fans are around. In 1997, one man suffered a concussion at a game in Philadelphia when Eagles fans beat him up for wearing a jacket with another team’s insignia. From February through August, footbalal fans act like any other human beings. They pay their taxes, take out the garbage, and complain aboput the high cast of living. But when September rolls around, the colors and radios go on, the record books come off the shelves, and the devotion returns. For the true football fan, another season of insanity has begun.